Internal Secrets of Infocom Games

Everything you wanted to know about the internal working of all text-based Infocom games

Sunday, April 21, 2019

Chapter 20. Conclusion - The End

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The creativity in designing the original ZORK on MDP main frame computer can be almost directly seen in the microprocessor version of all In...
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Chapter 19. Common Routines and Predicates

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19.1 Introduction Numerous routines are found in most or all Infocom games and provide important functions that are not specific to a cer...

Chapter 18. The Describers - For Rooms and Objects

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18.1 Introduction There are several routines in an Infocom games that specialize in describing locations and objects which are an essenti...

Chapter 17. Basic Screen Output and TELL

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17.1 Introduction Infocom strived for readability, natural feel, and varied responses of its games with its text routines. The games trie...

Chapter 16. Pardon the Interruptions (part 2)

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16.6 Update: New INT and Interrupt Entry All of the ZIP 1 and 2 games and most of the ZIP 3 games use the same INT routine as seen in Zor...
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